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Monday, July 30, 2012

Scalable Ambient Obscurance

This morning while browsing for random stuff, I found this new interesting article named Scalable Ambient Obscurance. In the paper, they mentioned a performance increase of up to 7x at resolution 2560x1600 and higher occlusion quality when compared to previous screen space ambient occlusion implementations. The publishing of the article came at a great time because I am looking to replace my old SSAO implementation with one that is more efficient and higher quality. Maybe one of these days when I have the free time, I will try implementing it into MageDx.

On a side note, I realized it is almost one year since my last post. I have been pretty busy this past year working on one of the many games developed by Zealot Digital. Despite the busy work schedule, I still do work on MageDx occasionally. In fact, recently I just finished implementing another graphical feature, so stay tune for another update post soon.