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Saturday, September 8, 2012

SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides

SIGGRAPH 2012 Advances in Real-Time Rendering in Games presentations slides are finally up online and can be found here. So many interesting presentations, you just gonna have to read them all!

Monday, July 30, 2012

Scalable Ambient Obscurance

This morning while browsing for random stuff, I found this new interesting article named Scalable Ambient Obscurance. In the paper, they mentioned a performance increase of up to 7x at resolution 2560x1600 and higher occlusion quality when compared to previous screen space ambient occlusion implementations. The publishing of the article came at a great time because I am looking to replace my old SSAO implementation with one that is more efficient and higher quality. Maybe one of these days when I have the free time, I will try implementing it into MageDx.

On a side note, I realized it is almost one year since my last post. I have been pretty busy this past year working on one of the many games developed by Zealot Digital. Despite the busy work schedule, I still do work on MageDx occasionally. In fact, recently I just finished implementing another graphical feature, so stay tune for another update post soon.