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Tuesday, March 16, 2010

Screenshot Feast!!!

Recently while cleaning up my hard drive, i stumbled upon a folder that contains pictures of my old work pertaining to graphics programming. If my memory serves me well, these screenshots should be taken during the year 2007~2008. Anyway, i hope you (whoever you are ;) ) enjoyed the screenshots as much as i enjoyed looking through them. Cheers!


Hardware instancing test using 500 hello kitty boxes/spheres with SSAO


Another hardware instancing test with foliage and one hello kitty sphere :P


When bone weights goes horribly wrong...


A multi-layered shader where snow is generated according to the slope of the normal and by the blend influence stored in the vertex color


A strange bug while working on VSDCT (virtual shadow depth cube textures), interestingly it looks like a castle wall during sunset xD


Experiment with ice rendering, the shader is a double layered material where the top layer distorts the bottom layer using a normal map, giving the illusion of refraction between the 2 layers. Thickness of ice is controlled with vertex color and modulated with a fresnel factor


Experiment with ice rendering part 2


Experiment with volumetric cloud rendering, the technique used was based on the chapter "Volumetric Clouds and Mega Particles" found in ShaderX 5


Look in the sky...it's a stickman!


More fun with clouds, the technique works well with animated meshes too


Cotton candy look-alike clouds :) Yummy!


Irradiance volumes 3D grid with uninitialized random values a.k.a "the mentos scene"

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